Air New Zealand Cup
Resultados da 5ª jornada:
Counties Manukau 14 - 35 Hawke's Bay
Southland 24 - 16 Northland
Auckland 22 -13 Taranaki
Bay of Plenty 25 - 29 Otago
Wellington 38 - 25 Tasman
North Harbour 7 - 52 Waikato
Canterbury 64 - 10 Manawatu
Classificação:
1. Canterbury 24
2. Auckland 24
3. Hawke's Bay 20
4. Waikato 19
5. Wellington 16
6. Otago 12
7. Northland 11
Resultados da 5ª jornada:
Counties Manukau 14 - 35 Hawke's Bay
Southland 24 - 16 Northland
Auckland 22 -13 Taranaki
Bay of Plenty 25 - 29 Otago
Wellington 38 - 25 Tasman
North Harbour 7 - 52 Waikato
Canterbury 64 - 10 Manawatu
Classificação:
1. Canterbury 24
2. Auckland 24
3. Hawke's Bay 20
4. Waikato 19
5. Wellington 16
6. Otago 12
7. Northland 11
Resultados da 3ª jornada:
Sydney Fleet 35 - 25 Perth Spirit
Canberra Vikings 53 - 8 Ballymore Tornadoes
East Coast Aces 15 - 44 Central Coast Rays
Western Sydney Rams 31 - 10 Melbourne Rebels
Classificação:
Canberra Vikings 11
Western Sydney Rams 10
Sydney Fleet 10
Melbourne Rebels 10
Central Coast Rays 7
East Coast Aces 6
Ballymore Tornadoes 5
Perth Spirit 4
Foto Scrum
A final joga-se no dia 14 de Outubro. Pela primeira vez as 8 ELV (Experimental Law Variations) vão ser testadas num campeonato oficial. O que se pretende com estas Leis Experimentais é tornar o jogo mais compreensível para os adeptos e mais espectacular. As 8 Leis são as seguintes (em inglês):
Experimental Law Variations and Commentary
Touch Judges
1. TJ’s can indicate offside at the tackle by raising their flag horizontally in the direction of the offending team. This flag raising will be mirrored by the opposite TJ so as to provide visual assistance to the referee. The referee however is not obliged to act on the offence.
Posts and flags around the field
2. Corner post, and post at corner of touch in goal and dead ball line are moved back 2 metres. This ensures consistency of touch along the entire length of the touch line and touch in goal line.
Inside the 22 metre line
3. When a defending player receives the ball outside the 22 metre line and passes, puts or takes the ball back inside the 22, the following can occur:
a. If the ball is then kicked directly into touch, the lineout is in line with where the ball was kicked.
b. If a tackle, ruck or maul is subsequently formed or an opponent plays the ball and the ball is then kicked directly into touch, the lineout is where the ball crossed the touch line.
Lineout
4. On a quick throw in, the ball can be thrown straight or backwards towards the defenders goal line, but not forward towards the opposition goal line.
5. A player peeling off at the front of the lineout can do so as soon as the ball leaves the throwers hands.
6. The receiver in a lineout must stand 2 metres from the lineout.
7. The non throwing hooker does not have to stand between the 5 metre line and the touch line. They must conform to law wherever they stand.
8. There is no maximum number of players in the lineout but there is a minimum of 2.
9. Neither team determines numbers in the lineout.
10. Pre-gripping is allowed.
11. If a lineout throw is not straight, the option is a lineout or FK to non throwing team. (Added 1 Oct).
Breakdown (tackle/post tackle)
12. Players entering the breakdown area must do so through the gate. RIGIDLY APPLIED
13. Immediately the tackle occurs there are offside lines.
14. The offside lines run parallel to the goal lines through the hindmost part of the hindmost player at the tackle.
15. A tackled player must immediately play the ball and may not be prevented from playing the ball by any player who is off their feet. (Added 1 Oct).
16. Any other player playing the ball at the breakdown must be on their feet. (Added 1 Oct)
17. If the ball is unplayable at the breakdown, the side that did not take the ball into contact will receive a FK.
18. If the ball is received directly from a kick and a tackle occurs immediately, and the ball becomes unplayable, the FK is given to the team who received the kick.
19. There are only 3 penalty offences (not including dangerous play) at the breakdown:
a. Offside for not coming through the gate.
b. Offside where defenders are in front of the last man on their side of the breakdown. i.e. the offside line.
c. Players on the ground preventing playing of the ball.
20. Repeated infringements can be dealt with as per current law.
21. A scrum option is available for all FKs.
22. Dangerous play will not be tolerated. Eg. Diving over the breakdown.
23. The half back should not be touched unless he has his hands on the ball.
Maul
24. Defending players can pull down the maul.
25. Players joining the maul must do so through the gate. RIGIDLY APPLIED.
26. If a maul becomes unplayable, the team not in possession at the start of the maul receives a FK.
27. The ‘truck and trailer’ is no longer an offence.
Scrum
28. The offside line for players who are not in the scrum and who are not the teams scrum half, is 5 metres behind the hindmost foot of the scrum.
Sanctions
26. For all offences other than offside, not entering through the gate, and Law 10-Foul Play, the sanction is a FK (Free Kick).
Será que vão ser implementadas algumas destas regras experimentais no nosso campeonato? Fica a questão para o Nuno Salvador recém nomeado Director de Competições, a quem aproveito para mandar um abraço de parabéns pelas suas novas funções.
Experimental Law Variations and Commentary
Touch Judges
1. TJ’s can indicate offside at the tackle by raising their flag horizontally in the direction of the offending team. This flag raising will be mirrored by the opposite TJ so as to provide visual assistance to the referee. The referee however is not obliged to act on the offence.
Posts and flags around the field
2. Corner post, and post at corner of touch in goal and dead ball line are moved back 2 metres. This ensures consistency of touch along the entire length of the touch line and touch in goal line.
Inside the 22 metre line
3. When a defending player receives the ball outside the 22 metre line and passes, puts or takes the ball back inside the 22, the following can occur:
a. If the ball is then kicked directly into touch, the lineout is in line with where the ball was kicked.
b. If a tackle, ruck or maul is subsequently formed or an opponent plays the ball and the ball is then kicked directly into touch, the lineout is where the ball crossed the touch line.
Lineout
4. On a quick throw in, the ball can be thrown straight or backwards towards the defenders goal line, but not forward towards the opposition goal line.
5. A player peeling off at the front of the lineout can do so as soon as the ball leaves the throwers hands.
6. The receiver in a lineout must stand 2 metres from the lineout.
7. The non throwing hooker does not have to stand between the 5 metre line and the touch line. They must conform to law wherever they stand.
8. There is no maximum number of players in the lineout but there is a minimum of 2.
9. Neither team determines numbers in the lineout.
10. Pre-gripping is allowed.
11. If a lineout throw is not straight, the option is a lineout or FK to non throwing team. (Added 1 Oct).
Breakdown (tackle/post tackle)
12. Players entering the breakdown area must do so through the gate. RIGIDLY APPLIED
13. Immediately the tackle occurs there are offside lines.
14. The offside lines run parallel to the goal lines through the hindmost part of the hindmost player at the tackle.
15. A tackled player must immediately play the ball and may not be prevented from playing the ball by any player who is off their feet. (Added 1 Oct).
16. Any other player playing the ball at the breakdown must be on their feet. (Added 1 Oct)
17. If the ball is unplayable at the breakdown, the side that did not take the ball into contact will receive a FK.
18. If the ball is received directly from a kick and a tackle occurs immediately, and the ball becomes unplayable, the FK is given to the team who received the kick.
19. There are only 3 penalty offences (not including dangerous play) at the breakdown:
a. Offside for not coming through the gate.
b. Offside where defenders are in front of the last man on their side of the breakdown. i.e. the offside line.
c. Players on the ground preventing playing of the ball.
20. Repeated infringements can be dealt with as per current law.
21. A scrum option is available for all FKs.
22. Dangerous play will not be tolerated. Eg. Diving over the breakdown.
23. The half back should not be touched unless he has his hands on the ball.
Maul
24. Defending players can pull down the maul.
25. Players joining the maul must do so through the gate. RIGIDLY APPLIED.
26. If a maul becomes unplayable, the team not in possession at the start of the maul receives a FK.
27. The ‘truck and trailer’ is no longer an offence.
Scrum
28. The offside line for players who are not in the scrum and who are not the teams scrum half, is 5 metres behind the hindmost foot of the scrum.
Sanctions
26. For all offences other than offside, not entering through the gate, and Law 10-Foul Play, the sanction is a FK (Free Kick).
Será que vão ser implementadas algumas destas regras experimentais no nosso campeonato? Fica a questão para o Nuno Salvador recém nomeado Director de Competições, a quem aproveito para mandar um abraço de parabéns pelas suas novas funções.